// Copyright 2017-2018 Filmstorm Pty Ltd - All Rights Reserved.
#include "MM.h"


#define LOCTEXT_NAMESPACE "FMMModule"

void FMMModule::StartupModule()
{
	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
#if WITH_EDITOR
	FModuleManager::Get().LoadModule(TEXT("BlueprintGraph"));
	FModuleManager::Get().LoadModule(TEXT("AnimGraph"));
	FModuleManager::Get().LoadModule(TEXT("FilmstormEditor"));
#endif
}

void FMMModule::ShutdownModule()
{
	//hold shutdown module
}


#undef LOCTEXT_NAMESPACE

IMPLEMENT_MODULE(FMMModule, MM)



//Filmstorm